- All sections
- A - Human necessities
- A63F - Card, board or roulette games; indoor games using small moving playing bodies; video games; games not otherwise provided for
- A63F 13/56 - Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
Patent holdings for IPC class A63F 13/56
Total number of patents in this class: 731
10-year publication summary
50
|
23
|
40
|
43
|
52
|
73
|
93
|
124
|
163
|
65
|
2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 |
Principal owners for this class
Owner |
All patents
|
This class
|
---|---|---|
Tencent Technology (Shenzhen) Company Limited | 12951 |
170 |
Nintendo Co., Ltd. | 3001 |
83 |
NetEase (Hangzhou) Network Co., Ltd. | 437 |
50 |
Magic Leap, Inc. | 3028 |
28 |
Gree, Inc. | 704 |
23 |
Sony Interactive Entertainment Inc. | 5162 |
20 |
Konami Digital Entertainment Co., Ltd. | 1833 |
16 |
Square Enix Co., Ltd. | 184 |
15 |
Electronic Arts Inc. | 1690 |
14 |
King.com Limited | 787 |
14 |
COLOPL, Inc. | 272 |
12 |
Cygames, Inc. | 364 |
12 |
Square Enix Limited | 239 |
12 |
Kabushiki Kaisha Square Enix | 1252 |
11 |
Beijing Zitiao Network Technology Co., Ltd. | 1927 |
11 |
Sony Interactive Entertainment LLC | 1946 |
10 |
Microsoft Technology Licensing, LLC | 51439 |
9 |
Koei Tecmo Games Co., Ltd. | 316 |
8 |
BANDAI NAMCO Entertainment Inc. | 457 |
7 |
Supercell Oy | 302 |
7 |
Other owners | 199 |